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Files for Mac can be run immediately on all versions of OS X (Lion, Maverick etc). You just need to uncompress the ZIP archive and move the '.app' file into your Applications folder. You just need to uncompress the ZIP archive and move the '.app' file into your Applications folder.
CD-ROM, cartridge, Digital media Duke Nukem 3D is a developed and published. The shareware version of Duke Nukem 3D was released on January 29th, 1996, and the full version (version 1.3d) was released on April 24th, 1996 for the PC, and was later ported to a number of consoles. The game's idea was possibly started in 1994 and was developed in 1995, as a closer look to the released Concept Art pictures show (on the Xbox Live Arcade version).
The game features, a muscular man who previously starred in the platform games and (also published by ). Duke has great one-liners, is a macho womanizer, loves guns and women, and it was rumored that he is 29 years old in the 1996 Duke Nukem 3D. It appears in Duke Nukem I that he likes The Oprah Winfrey Show, and in Duke Nukem II he released his fictional book, entitled 'Why I'm So Great'. Contents Synopsis 'Murderous aliens have landed in futuristic, and humans suddenly find themselves atop the endangered species list. The odds are a million-to-one, just the way Duke likes it!' The player takes on the role of, an imperious action hero, and fights through. The player encounters a, and can combat them with a.
An upgrade was released, called the, which added a, two, a, and a. A further expansion was later released 20 years after the initial release, which in turn added a, a new weapon and new enemies. Duke Nukem 3D is set 'sometime in the early 21st century', in a variety of locations including a morally corrupt Los Angeles and various space and lunar stations. The premise is that a genetically modified race of aliens has invaded Earth at some time during the events of, while Duke was away from the Earth fighting the. Upon Duke's return, he is shot down, and then discovers that most humans have disappeared - the only humans left are, either trapped in slime or kept around for the aliens' diversions. Civilization has all but vanished.
The player fights their way through the levels, killing aliens on the way, in order to reach several 'boss' enemies that are much tougher than the rest, and who seem to control and direct the alien invasion. As well as combat, the player must solve several puzzles to progress, which take a variety of forms. Some puzzles lead to secret levels. Gameplay Level design depict many and varying locations, both indoors and outdoors, from city streets and military bases to deserts and flooded cities, from space stations to Japanese villas.
The levels were designed to be fairly non-linear, such that air vents, back doors and sewers provide several routes through the levels. This non-linearity also helps support, as many of the levels would then also be suitable for. Each level is filled with objects for the player to interact with. Such objects include light switches, drinking fountains, surveillance screens, bins, toilets, pool tables, telephones, explosive barrels, fire hydrants and a photocopier. Several of these objects perform multiple functions, e.g.
The toilet can be used as one (and will recover a little of the player's ), and can also be smashed to produce a jet of water from which the player can drink to also restore health. Many of these objects do little more than provide a small diversion, e.g. Tipping a stripper provokes a quote from and also a provocative reveal from the dancer. The level designs are highly praised, as the realistic location designs were not readily found in other games available at the time. Duke Nukem 3D uses many vivid colors in its levels, such as multicolored disco lights, a property that contemporary games often lacked. There are five episodes in Duke Nukem 3D:.: Set in Los Angeles, this episode starts in a run-down area of the city before traveling to a prison, a toxic waste dump and the San Andreas Fault line.: Set on a variety of space stations and moon bases, and even an alien spaceship.: Set back on Earth, and features a range of locations, including a bank, a movie set, a subway and a football.: Available only in the of the game.
This episode features locations such as a fast food restaurant, a post office, an.: Available only in the of the game. This new episode brings 8 new levels set around the world. From Amsterdam, London and back to where it began in L.A. Weapons and Equipment Duke Nukem 3D includes a, some of which remain unique to the series even today. They range from the, a basic melee attack, to a, a (similar to a ), and weapons that and enemies. Four of the 12 weapons in the game fire explosive rockets or explode themselves.
The Mighty Foot is able to be used even while another weapon is currently selected - it is not necessary to manually switch between the two. Due to the existence of the 'quick-kick' button, in the original 1.3d version of the game, it was possible to kick with both feet at once (by having the selected weapon be the Mighty Boot). Further, since kicking didn't hinder the player's movement, this resulted in a rather peculiar sight. The bug that allowed the Mighty Foot and the 'quick-kick' to be used at the same time was corrected for the. In addition to the weapons, 's inventory contained a that could be picked up and carried around during play. These items include:.: Used to heal the player whenever they choose to.: Used to increase the player's speed.: Used to see better in dark areas.: Projects a hologram of Duke that distracts enemies.: Allows the player to traverse dangerous terrain, such as toxic or superheated floors.: Allows the player to breathe underwater.: Duke's signature item. Allows the player to fly freely around the environment, often to reach otherwise inaccessible hidden areas.
As well as these, there are a number of, and that can be used in their corresponding terminals to unlock doors, deactivate force fields or even demolish buildings. Enemies Duke Nukem 3D features a for to fight against. Some of the enemies are aliens (e.g. The and the ), and others are mutated humans (e.g. The has been turned into ). Some enemies are mechanical and were constructed by humans, but were commandeered by the aliens to work for them (e.g. There are even in the game, although they are relegated to be the weakest enemy in the game.
These enemies have a wide variety of attack methods, including weapons (, ), psychic attacks, and vicious claws and teeth. Some enemies may have other features too, such as the 's jetpack and the teleporting device. Different enemies move in different ways, including crawling, walking, running, jumping, hover, flying and swimming.
In addition to the enemies encountered throughout the levels, there are also 5 'boss' enemies, one at the end of each episode. These are:. The, ready and very willing to mow down its foes with a huge chaingun/mortar launcher. The, who is found on the Moon and has two rocket launchers mounted on its back.
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The, found in a football stadium and has mechanical rocket launcher claws for hands. The, an underwater creature with a powerful electric attack and the ability to spawn dangerous Protector Drones. Appears only in the as well as the Platonium Pak. The is found in the Hollywood Hills. The new Cycloid alien leader is armed with a flamethrower. Appears only in the of the game. Multiplayer Duke Nukem 3D supports LAN and modem-based games.
Multiplayer games could be played using either the IPX network utility or the online pay service, the latter of which is no longer available. Multiplayer games could take place either in the levels from the single player game, or in a few multiplayer-only levels also included with the game. Also, players could create to play in, both in multiplayer and in single player modes. The game initially featured two multiplayer game types, with the third included in the:. Dukematch: A style in which each player has to kill the other players, with the first to gain a certain number of kills being declared the winner.
Co-operative: The players team up to play through the single player episodes together. Duke Tag: Akin to.
It is possible for one player to communicate with the others, by typing in messages. Gigabyte gv-nx88t512hp driver for macbook pro. The player can choose whether the message is sent to everyone, just their allies, just their enemies, or a specific player. Also, there are 12 in-game that were created for multiplayer play. They can be played by pressing 'Alt' + 'F1'-'F12' during play. Technology Duke Nukem 3D’s graphic engine was a step forward from the of 1993, though many of the advanced features of the game had appeared in intervening first-person shooter titles such as, and others.
While the levels were still defined as 2D maps, the capabilities of 's allowed more complex levels than Doom. The game supports diagonal slopes in the floors, though this had been seen as early as in 1992. It also supports vertical mouse aiming (though aiming up and down distorts the graphics due to a lack of ), though vertical look had also appeared in Ultima Underworld and full mouse look appeared in Marathon. While Doom was limited to doors opening and closing only by sliding up and down, the Build engine also included doors/walls that can move sideways. The Doom engine usually only moved a single platform at a time in response to a player event, while the Build scripting system allows a whole string of moving and sliding actions, synchronized with sound effects, to create collapsing buildings, earthquakes, and walls that crumble apart when hit with explosives. One of the more advanced effects that went far beyond the limits of the Doom engine is the horizontal sliding platform that can move the player inside a small sliding room, to create subway cars moving in a timed sequence around a ring-shaped track. The Build engine solves this problem by allowing multiple overlapping 2D paths to cross through the same 2D location.
The key is that while inside one of these spaces, it is not possible to see into the other space, and so the 2.5D engine has no problem rendering one space or the other even though the map data literally shows the two areas to be occupying the same place. Several Duke Nukem 3D maps exploit this engine feature to create bizarre mind-bending maps where multiple large rooms all seem to be occupying one 3D space. One secret level in particular (' from ) has a map where the player can travel 720 degrees around a circle and not cross their path. This would be much more difficult to duplicate with modern true-3D map editors and engines. To resolve the problem of not having balconies or bridges that the player can walk over or under, instead special objects are used by the Build engine that are not actually part of the flat 2D map design. Instead they are a special type of decorative sprite inserted into the world, similar to the breakable cameras, flowerpots, and lights. These special large sprites allow the player to walk over the object and under it as if it were an actual part of the map, to create the illusion of a true 3D space.
However, these special objects have a highly restricted shape, typically as a perfectly square or rectangular non-sloping structure, greatly limiting their usefulness in the map design to simple bridges, balconies, or exposed rectangular air ducts. LameDuke is an early beta version of Duke Nukem 3D, which was released by as a 'bonus' one year after the release of the official version.
It has been released as is, with no support, and is currently available to download from the 3D Realms FTP. LameDuke features four episodes:,. Some weapons were removed and/or altered from the original versions. Plutonium PAK and Atomic Edition The opening screen of Duke Nukem 3D: Atomic Edition. Duke Nukem 3D: Atomic Edition (v1.4) was released in November 1996 as an upgraded version of the game. There was also an update patch known as the that upgraded v1.3d of the game to v1.4. The Atomic Edition introduces a new fourth episode, with 11 new levels, a new weapon, the, and three new enemies: the, the, and the fourth episode's 'boss', the.
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The Atomic Edition also includes several improvements to the scripting language, such as allowing new enemies and items to be created without having to overwrite the existing ones. Another new feature of the Atomic Edition are the computer-controlled bots that allow fake games to be played ('fake' because there are no other human players). These bots are capable of putting up a decent fight, and can be useful for testing a to see how well it plays in multiplayer mode. In December 1996 another patch, this one unnamed, was released to upgrade v1.4 of the game to v1.5.
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The game is still called the Atomic Edition after this. This patch fixes a few more bugs in the game. Expansion packs and add-ons Main article: Authorized Several authorized expansion packs and add-ons have been created for Duke Nukem 3D. Following the release of the Doom source code in 1997, gamers wanted a similar source code release from 3D Realms. The last major game to make use of the Duke Nukem 3D source code was TNT Team's WWII GI in 1999. Its programmer, Matthew Saettler, obtained permission from 3D Realms to expand the gameplay enhancements done on WWII GI to Duke Nukem 3D.
EDuke was released as a patch for Atomic Edition users on July 28, 2000, and included a demo mod made by several beta testers. Duke's well-earned vacation has been interrupted by another alien invasion. Armed with a host of exotic weapons, Duke kicks ass once again, tourist-style.
Aliens have kidnapped the President! But have no fear, Duke's on his way to save you!
Duke explores a number of famous Washington D.C. Landmarks, shoving freedom and justice down the aliens' throats as he goes. Aliens have invaded Santa's grotto, and it's up to Duke to rescue the jolly fat man. Facing down snowmen and evil elves will be a tough challenge, but the real question is: have you been naughty or nice?. The book is a 3D Realms-authorized product; the CD included with the.
Duke Nukem 3D Macintosh Help How do I get MacDuke working on OS X? While 3D Realms does not support this title, as MacDuke isn't done by us, we did receive this email from Duke fan Christopher Banski telling us how to get it running.